To Patch, or not to Patch – That is the question
In a world where gaming satisfaction is only a minute away with the advent of high-speed internet and next generation consoles, it makes me think back to the games of old, and what our new tech could...
View ArticleQuick Look Retrospective
My objective with this post is to give a quick blurb on the majority of the big releases (the ones I’ve gotten to play) that have hit shelves over the last two months or so. Take away what you wish,...
View ArticleMicrosoft Announces "Game Room"
In Spring 2010 Microsoft Game Studios plans to release "Game Room" functionality for Xbox LIVE and Games for Windows LIVE users. I've been reading through the details and I can't say I'm overly...
View ArticleBayonetta - A Must Buy!
Bayonetta is pure, unadulterated, fun. It’s a game that represents the complete package – game-play, art, sound, and character.
View ArticleIGN Rallies Game Industry for Haiti
The folks over at IGN.com have rallied companies throughout the industry to donate tons of fantastic gaming related items - all to be auctioned off in order to benefit Haiti.
View ArticleMAG - Massive Multiplayer Mayhem
Zipper Interactive, creators of the popular SOCOM game series, have made their first sortie into PS3 territory with their massive first-person-shooter, MAG. Find out if they succeeded!
View ArticleQuick Look: PDP Dual Triggers for PS3
Are you a PS3 gamer with big hands, but a small controller? PDP's Dual Triggers may be the solution.
View ArticleGDC Day 1: Abusing Your Players Just For Fun
Jonathan Soderstrom, aka Cactus, gave a presentation on how to abuse players “just for fun.” Cactus is well known in the independent game community for creating unusual games within YoYo Game’s “Game...
View ArticleGDC Day 1: Scrap Metal: Pushing the Envelope with a Team of Two
The dynamic duo that make up Slick Entertainment, Kees Rijnen and Nick Waanders, gave a presentation on their journey to their first indie game launch.
View ArticleGDC Day 1: From Big Studio to Small Indie - Guerilla Tactics from Hello Games
Sean Murray, the resident programmer for 2008 studio startup “Hello Games,” was on hand to represent his team and to tell us a bit about the team’s transition from working at a big studio to their...
View ArticleGDC Day 1: Effective Marketing for Indie Game Developers
Wolfire Game's John Graham teaches us how to effectively market our indie games.
View ArticleGDC Day 2: NinjaBee's Top 10 Development Lessons
Brent Fox of NinjaBee (Band of Bugs, A Kingdom for Keflings, Outpost Kaloki) presented his top 10 development lessons during today's Indie Game Summit.
View ArticleGDC 11 - Level Design in a Day: Best Practices from the Best in the Business
Today I attended Level Design in a Day which had a star cast including Neil Alphonso (Splash Damage), Matthias Worch (LucasArts), Coray Seifert Arkadium), Jim Brown (Epic Games), Joel Burgess (Bethesda...
View ArticleGDC 2011 - Six Indie Principles to Live By
Check out the six indie principles I discovered at this year's Independent Games Summit!
View ArticleThe Wacom 24HD Drawing Tablet Review
Evan Goncalo tests the new Wacom 24HD to see if it may indeed be the end-all-be-all of graphic tablets.
View ArticleGDC 2014: The Independent Game Summit Report
The most refreshing, relevant and important ideas come to the surface at the Independent Games Summit.
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