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Channel: Evan Goncalo's Recent Posts On AWN.com
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About Evan Goncalo

Learn about Evan Goncalo, the writer of AWN's Analog Control blog.

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To Patch, or not to Patch – That is the question

In a world where gaming satisfaction is only a minute away with the advent of high-speed internet and next generation consoles, it makes me think back to the games of old, and what our new tech could...

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Quick Look Retrospective

My objective with this post is to give a quick blurb on the majority of the big releases (the ones I’ve gotten to play) that have hit shelves over the last two months or so. Take away what you wish,...

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Microsoft Announces "Game Room"

In Spring 2010 Microsoft Game Studios plans to release "Game Room" functionality for Xbox LIVE and Games for Windows LIVE users. I've been reading through the details and I can't say I'm overly...

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Bayonetta - A Must Buy!

Bayonetta is pure, unadulterated, fun. It’s a game that represents the complete package – game-play, art, sound, and character.

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IGN Rallies Game Industry for Haiti

The folks over at IGN.com have rallied companies throughout the industry to donate tons of fantastic gaming related items - all to be auctioned off in order to benefit Haiti.

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MAG - Massive Multiplayer Mayhem

Zipper Interactive, creators of the popular SOCOM game series, have made their first sortie into PS3 territory with their massive first-person-shooter, MAG. Find out if they succeeded!

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Quick Look: PDP Dual Triggers for PS3

Are you a PS3 gamer with big hands, but a small controller? PDP's Dual Triggers may be the solution.

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GDC Day 1: Abusing Your Players Just For Fun

Jonathan Soderstrom, aka Cactus, gave a presentation on how to abuse players “just for fun.” Cactus is well known in the independent game community for creating unusual games within YoYo Game’s “Game...

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GDC Day 1: Scrap Metal: Pushing the Envelope with a Team of Two

The dynamic duo that make up Slick Entertainment, Kees Rijnen and Nick Waanders, gave a presentation on their journey to their first indie game launch.

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GDC Day 1: From Big Studio to Small Indie - Guerilla Tactics from Hello Games

Sean Murray, the resident programmer for 2008 studio startup “Hello Games,” was on hand to represent his team and to tell us a bit about the team’s transition from working at a big studio to their...

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GDC Day 1: Effective Marketing for Indie Game Developers

Wolfire Game's John Graham teaches us how to effectively market our indie games.

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GDC Day 2: NinjaBee's Top 10 Development Lessons

Brent Fox of NinjaBee (Band of Bugs, A Kingdom for Keflings, Outpost Kaloki) presented his top 10 development lessons during today's Indie Game Summit.

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GDC Day 2: Sony Press Event

Find out what happened at Sony's GDC Press Conference!

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GDC 11 - Level Design in a Day: Best Practices from the Best in the Business

Today I attended Level Design in a Day which had a star cast including Neil Alphonso (Splash Damage), Matthias Worch (LucasArts), Coray Seifert Arkadium), Jim Brown (Epic Games), Joel Burgess (Bethesda...

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GDC 2011 - Six Indie Principles to Live By

Check out the six indie principles I discovered at this year's Independent Games Summit!

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The Wacom 24HD Drawing Tablet Review

Evan Goncalo tests the new Wacom 24HD to see if it may indeed be the end-all-be-all of graphic tablets.

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GDC 2014: The Independent Game Summit Report

The most refreshing, relevant and important ideas come to the surface at the Independent Games Summit.

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